{"id":236,"date":"2025-03-02T14:54:28","date_gmt":"2025-03-02T14:54:28","guid":{"rendered":"http:\/\/engadget.vip\/?p=236"},"modified":"2025-03-05T14:54:24","modified_gmt":"2025-03-05T14:54:24","slug":"remedy-is-remaking-the-first-two-max-payne-games-for-pc-ps5-and-xbox-series-x-s","status":"publish","type":"post","link":"https:\/\/engadget.vip\/?p=236","title":{"rendered":"Remedy is remaking the first two Max Payne games for PC, PS5 and Xbox Series X\/S"},"content":{"rendered":"<div class='booster-block booster-read-block'><\/div><p>Remedy is remaking <em>Max Payne<\/em> and <em>Max Payne 2: The Fall of Max Payne<\/em>. In a Update your settings here, then reload the page to see it.<\/p>\n<p>Under a new publishing agreement between the two companies, Rockstar will fund the project \u201cin line with a typical Remedy AAA-game production.\u201d What\u2019s more, the studio will rebuild the games in its in-house Northlight Engine, the same engine Remedy used for its most recent title, PC and consoles thanks to its implementation of ray-tracing.<\/p>\n<p>&#8220;We were thrilled when our long-time friends at Remedy approached us about remaking the original Max Payne games,&#8221; said Rockstar Games co-founder Sam Houser. &#8220;We are massive fans of the work the Remedy team has created over the years and we can&#8217;t wait to play these new versions.&#8221;<\/p>\n<p>Released in 2001, <em>Max Payne <\/em>was the game that put Remedy on the map and established the studio\u2019s signature storytelling style. It was also one of the first games to include the bullet-time effect made popular by <em>The Matrix<\/em>. Two years later, Remedy released <em>The Fall of Max Payne<\/em>. Rockstar published both games before it went on to develop the third and currently final entry in the series on its own.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Remedy is remaking Max Payne and Max Payne 2: The Fall of Max Payne. In a Update your settings here, then reload the page to see it. Under a new publishing agreement between the two companies, Rockstar will fund the project \u201cin line with a typical Remedy AAA-game production.\u201d What\u2019s more, the studio will rebuild [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":237,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[7],"tags":[115,344,347,64,346,49,345],"_links":{"self":[{"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/posts\/236"}],"collection":[{"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/engadget.vip\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=236"}],"version-history":[{"count":1,"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/posts\/236\/revisions"}],"predecessor-version":[{"id":1292,"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/posts\/236\/revisions\/1292"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/media\/237"}],"wp:attachment":[{"href":"https:\/\/engadget.vip\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=236"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/engadget.vip\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=236"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/engadget.vip\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=236"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}