{"id":674,"date":"2022-07-03T00:20:05","date_gmt":"2022-07-03T00:20:05","guid":{"rendered":"http:\/\/engadget.vip\/?p=674"},"modified":"2022-07-03T00:20:05","modified_gmt":"2022-07-03T00:20:05","slug":"the-sinking-city-pc-technical-review-rlyeh-atmospheric","status":"publish","type":"post","link":"https:\/\/engadget.vip\/?p=674","title":{"rendered":"The Sinking City PC technical review \u2013 R\u2019lyeh atmospheric"},"content":{"rendered":"<div class='booster-block booster-read-block'><\/div><p><em>The Sinking City<\/em> is the newest game from developer Frogwares and publisher Bigben Interactive. It combines sleuthing and investigations from Frogwares\u2019 previous <em>Sherlock Holmes<\/em> games with H. P. Lovecraft\u2019s Cthulhu Mythos. It\u2019s downright atmospheric and disturbing at times. No, really? Yes, R\u2019lyeh. However, as we\u2019ll describe more in this technical review, there are some optimization mishaps and bugs that can ruin the fun. Before we continue with this technical review, let\u2019s go ahead and check out <em>The Sinking City\u2019s<\/em> system requirements from the Epic Games store page.<\/p>\n<p><strong>Note:<\/strong> We also have our official review which you can check out right here.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2019\/06\/The-Sinking-City-PC-technical-review-underwater-message-750x422.jpg\" alt=\"The Sinking City Pc Technical Review Underwater Message\" width=\"750\" height=\"422\" \/><\/p>\n<h2>System Requirements<\/h2>\n<p><strong>Minimum<\/strong><\/p>\n<ul>\n<li>OS: Windows 10 64-bit<\/li>\n<li>CPU: Intel Core i5-2500 3.3 GHz \/ AMD FX-8300 3.3 GHz<\/li>\n<li>Graphics: NVIDIA GeForce 770 GTX 4096 MB \/ ATI R9 380X 4096 MB or higher<\/li>\n<li>Memory: 8GB RAM<\/li>\n<li>DirectX: Version 11<\/li>\n<li>Storage: 40 GB<\/li>\n<\/ul>\n<p><strong>Recommended<\/strong><\/p>\n<ul>\n<li>OS: Windows 10 64-bit<\/li>\n<li>CPU: Intel Core i7-3770 @ 3.5 GHz \/ AMD FX-8350 @ 4.0 GHz, Ryzen 5 \u2013 1400 or better<\/li>\n<li>Graphics: NVIDIA GeForce GTX 970 (4GB VRAM with Shader Model 5.0) \/ AMD Radeon R9 290 or better<\/li>\n<li>Memory: 8GB RAM<\/li>\n<li>DirectX: Version 11<\/li>\n<li>Storage: 40 GB<\/li>\n<\/ul>\n<p><strong>Author\u2019s<\/strong><\/p>\n<ul>\n<li>OS: Windows 10 64-bit<\/li>\n<li>Processor: Intel Core i7-7700K @ 4.2 GHz<\/li>\n<li>Memory: 16 GB<\/li>\n<li>Graphics: Nvidia GeForce GTX 1070 Ti<\/li>\n<li>DirectX: Version 12<\/li>\n<\/ul>\n<p>Although <em>The Sinking City<\/em> is an AA game from a smaller studio, the requirements can be a bit hefty. At least it\u2019s not as demanding as <em>Fade to Silence\u2019s<\/em> requirements. When I booted up the game for the first time, my graphics options were automatically set.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2019\/06\/Settings-Graphics-The-Sinking-City-technical-review-750x422.jpg\" alt=\"Settings Graphics The Sinking City Technical Review\" width=\"750\" height=\"422\" \/><\/p>\n<h2>Graphics Settings<\/h2>\n<p><em>The Sinking City<\/em> has a scant few graphics options, but you can tweak them accordingly to suit your needs and find the right balance between quality and performance. There are five types \u2014 low, medium, high, epic, and ultra. In my case, I switched all my graphics options to ultra since I was well above the recommended specs anyway. The decision not to include a means of changing the depth of field might be understandable given that the game\u2019s Sanity Effects system can really mess it up.<\/p>\n<p>If you do encounter some problems, resolution quality, textures, anti-aliasing, and post-processing might be your usual culprits. Do take note that the lower settings will make the game ugly, and not in a way that would make Cthulhu and the Ancient Ones happy.<\/p>\n<h2>Graphics Comparison<\/h2>\n<p>For this part, I\u2019ve included two batches of screenshots showing the ultra, medium, and low settings results. For both ultra and medium, I had resolution quality maxed out. For the low settings, I dropped it to 50 percent. As usual, click each image below for a larger view. This first batch would be for interiors:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2019\/06\/The-Sinking-City-PC-technical-review-graphics-performance-graphics-comparison-indoor-ultra-750x422.jpg\" alt=\"The Sinking City Pc Technical Review Graphics Performance Graphics Comparison Indoor Ultra\" width=\"750\" height=\"422\" \/><\/p>\n<p id=\"caption-attachment-192714\" class=\"wp-caption-text\">Ultra settings.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2019\/06\/The-Sinking-City-PC-technical-review-graphics-performance-graphics-comparison-indoor-medium-750x422.jpg\" alt=\"The Sinking City Pc Technical Review Graphics Performance Graphics Comparison Indoor Medium\" width=\"750\" height=\"422\" \/><\/p>\n<p class=\"wp-caption-text\">Medium settings.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2019\/06\/The-Sinking-City-PC-technical-review-graphics-performance-graphics-comparison-indoor-low-750x422.jpg\" alt=\"The Sinking City Pc Technical Review Graphics Performance Graphics Comparison Indoor Low\" width=\"750\" height=\"422\" \/><\/p>\n<p id=\"caption-attachment-192712\" class=\"wp-caption-text\">Low settings.<\/p>\n<p>The next batch is for exteriors:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2019\/06\/The-Sinking-City-PC-technical-review-graphics-performance-graphics-comparison-outdoor-ultra-750x422.jpg\" alt=\"The Sinking City Pc Technical Review Graphics Performance Graphics Comparison Outdoor Ultra\" width=\"750\" height=\"422\" \/><\/p>\n<p id=\"caption-attachment-192717\" class=\"wp-caption-text\">Ultra settings.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2019\/06\/The-Sinking-City-PC-technical-review-graphics-performance-graphics-comparison-outdoor-medium-750x422.jpg\" alt=\"The Sinking City Pc Technical Review Graphics Performance Graphics Comparison Outdoor Medium\" width=\"750\" height=\"422\" \/><\/p>\n<p id=\"caption-attachment-192716\" class=\"wp-caption-text\">Medium settings.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2019\/06\/The-Sinking-City-PC-technical-review-graphics-performance-graphics-comparison-outdoor-low-750x422.jpg\" alt=\"The Sinking City Pc Technical Review Graphics Performance Graphics Comparison Outdoor Low\" width=\"750\" height=\"422\" \/><\/p>\n<p id=\"caption-attachment-192715\" class=\"wp-caption-text\">Low settings.<\/p>\n<p>Keeping things at ultra will provide you with superb visual quality making <em>The Sinking City<\/em> a lot more atmospheric. Lowering video settings will, unfortunately, make it look as though we\u2019re playing 2005\u2019s <em>Call of Cthulhu: Dark Corners of the Earth<\/em>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2019\/06\/Settings-Gameplay-750x422.jpg\" alt=\"Settings Gameplay\" width=\"750\" height=\"422\" \/><\/p>\n<h2>Gameplay Settings \u2013 HUD-less Experience<\/h2>\n<p>Speaking of <em>Call of Cthulhu: Dark Corners of the Earth<\/em>, that game based on Lovecraft\u2019s <em>The Shadow Over Innsmouth<\/em> was unique for its time. It didn\u2019t have your usual health bars found in action or FPS games. Instead, it had no HUD and you had to use visual cues to determine your health. You even had to count the number of bullets you have after firing.<\/p>\n<p>You can experience something similar in <em>The Sinking City<\/em>. As you can see from the gameplay options above, you can tweak multiple HUD elements from your crosshair to investigation icons. You can disable all of these (especially the compass and status HUD), making sure not to pin a quest on your map panel, to get that old-school feel.<\/p>\n<p>Here\u2019s what <em>The Sinking City<\/em> looks like with some HUD elements enabled:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2019\/06\/The-Sinking-City-PC-technical-review-graphics-performance-HUD-enabled-750x422.jpg\" alt=\"The Sinking City Pc Technical Review Graphics Performance Hud Enabled\" width=\"750\" height=\"422\" \/><\/p>\n<p>Here\u2019s what <em>The Sinking City<\/em> looks like when HUD elements are disabled, quite cinematic, mind you:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2019\/06\/The-Sinking-City-PC-technical-review-graphics-performance-HUD-disabled-750x422.jpg\" alt=\"The Sinking City Pc Technical Review Graphics Performance Hud Disabled\" width=\"750\" height=\"422\" \/><\/p>\n<h2>Control Settings<\/h2>\n<p>You can change your keybindings the way you\u2019d want:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2019\/06\/Settings-keyboard-controls-750x422.jpg\" alt=\"Settings Keyboard Controls\" width=\"750\" height=\"422\" \/><\/p>\n<p>You can also use a gamepad, although you won\u2019t be able to change your controller preset:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2019\/06\/Settings-Controller-750x422.jpg\" alt=\"Settings Controller\" width=\"750\" height=\"422\" \/><\/p>\n<p>Whenever I play third-person adventure games, I like using my gamepad. The item wheel system in the game is also helpful and intuitive. But, when shooting wylebeasts often, I found the aiming quite janky.<\/p>\n<p>The cool thing in <em>The Sinking City<\/em> is that both control schemes can be active at the same time. That meant there were certain action-filled moments when I was moving using the left analog stick of my gamepad and I was aiming and firing using the mouse. I call it the best of both worlds.<\/p>\n<h2>Audio Settings<\/h2>\n<p>You only have a handful of audio settings in the game. I suggest you turn up the master and ambient volume settings. The latter will help immerse you in your surroundings or when creepy Sanity Effects kick in.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2019\/06\/Settings-audio-750x422.jpg\" alt=\"Settings Audio\" width=\"750\" height=\"422\" \/><\/p>\n<h2>Difficulty Settings And How To Play<\/h2>\n<p><em>The Sinking City<\/em> also has difficulty settings that you can toggle. For the Investigation setting, lowering it will let the game hold your hand at times when you\u2019re looking for clues. For the Combat setting, it\u2019ll determine how much damage enemies can deal and how much they can take. At lower settings, most wylebeasts will die easily with one shot. For the purposes of our official review and subsequent guides, I completed the game using the default settings (Detective and Normal respectively).<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2019\/06\/Settings-Difficulty-750x422.jpg\" alt=\"Settings Difficulty\" width=\"750\" height=\"422\" \/><\/p>\n<p>There\u2019s also a manual of sorts detailing how to play the game. It\u2019d explain the various mechanics and features of <em>The Sinking City<\/em>. We\u2019ll have some guides shortly as well that will cover these mechanics, as well as a complete walkthrough of the main quest objectives.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2019\/06\/Settings-How-to-play-750x422.jpg\" alt=\"Settings How To Play\" width=\"750\" height=\"422\" \/><\/p>\n<h2>Epic Launcher And Technical Review Issues<\/h2>\n<p>Many single-player games from the Epic Games Store can be opened directly using their file executable. There\u2019s no need to open the Epic launcher anymore after installing the game. Unfortunately, while reviewing <em>The Sinking City<\/em>, the copy I was given automatically opened the launcher as well. I\u2019m hoping that the release version of the game ends up being allowed to run independently.<\/p>\n<p>Having said the above, the biggest issues in <em>The Sinking City<\/em> come from a lack of polish and some means of pushing your rig to the limit. Take a look at this screenshot with MSI Afterburner and HWinfo active:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2019\/06\/The-Sinking-City-PC-technical-review-performance-750x422.jpg\" alt=\"The Sinking City Pc Technical Review Performance\" width=\"750\" height=\"422\" \/><\/p>\n<p>Although the game ran at a consistent 60+ FPS, it just wasn\u2019t pushing my hardware to the limit \u2014 not even close. As far as I could tell, no bottlenecks were occurring and all four cores were being utilized. Given the aforementioned system requirements, you\u2019d at least think you can get more out of the game.<\/p>\n<p>At the very least, PC players need not worry too much about major problems such as crashes (I haven\u2019t experienced any). Stuttering and slowdowns were also non-existent. For console players, well, that\u2019s an entirely different matter. Based on some Reddit topics, it seems PS4 and Xbox One owners are experiencing screen-tearing often.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2019\/06\/The-Sinking-City-PC-technical-review-wall-scribble-750x422.jpg\" alt=\"The Sinking City Pc Technical Review Wall Scribble\" width=\"750\" height=\"422\" \/><\/p>\n<h2>Ancient Ones And Ancient Bugs<\/h2>\n<p>Bugs and glitches are also present for any version of <em>The Sinking City<\/em>, be it for consoles or on PC. These include textures and models that are popping in or disappearing whether they\u2019re NPCs or entire buildings in the distance. This happens at times but they can be quite jarring. Lip-syncing during dialogue sequences will often not match the voice-over.<\/p>\n<p>Enemy AI can be quite incompetent as well. Often, you can just kite enemies and they\u2019d be stuck due to a wall or doorway with their limbs clipping through textures just for kicks. The good news to come out of this though is that there\u2019s an exploit \u2014 item farming. Crates and containers will have their contents respawn if you move a distance away from the area or building, if you fast travel, or if you reload a save. A glitch is a glitch, but at least this one helps players.<\/p>\n<p>Overall, <em>The Sinking City<\/em> provides a decent romp through Oakmont, with frightening moments and chilling atmosphere that will unnerve you thanks to Lovecraftian influences. The downside is that bugs can ruin that immersion. We\u2019ll discuss more in our official review here. Alternatively, you can check out our features and guides hub for more about <em>The Sinking City.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Sinking City is the newest game from developer Frogwares and publisher Bigben Interactive. It combines sleuthing and investigations from Frogwares\u2019 previous Sherlock Holmes games with H. P. Lovecraft\u2019s Cthulhu Mythos. It\u2019s downright atmospheric and disturbing at times. No, really? Yes, R\u2019lyeh. However, as we\u2019ll describe more in this technical review, there are some optimization [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":675,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[822,823,824],"_links":{"self":[{"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/posts\/674"}],"collection":[{"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/engadget.vip\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=674"}],"version-history":[{"count":0,"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/posts\/674\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/media\/675"}],"wp:attachment":[{"href":"https:\/\/engadget.vip\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=674"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/engadget.vip\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=674"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/engadget.vip\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=674"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}