{"id":72,"date":"2022-01-29T14:53:57","date_gmt":"2022-01-29T14:53:57","guid":{"rendered":"http:\/\/engadget.vip\/?p=72"},"modified":"2022-01-29T14:53:57","modified_gmt":"2022-01-29T14:53:57","slug":"lets-take-a-look-at-nvidia-dlss-2-3-across-supported-games","status":"publish","type":"post","link":"https:\/\/engadget.vip\/?p=72","title":{"rendered":"Let\u2019s take a look at Nvidia DLSS 2.3 across supported games"},"content":{"rendered":"<div class='booster-block booster-read-block'><\/div><p>Nvidia DLSS 2.3 went live the other day and is already in place in 16 games. If you\u2019re wondering how the latest implementation does in some of these titles, we\u2019ve put together a little showcase to see several examples in one place. The below side-by-side images show all available DLSS settings as well as DLSS switched off. I also labeled each with the average framerate I got out of that scene. Additionally, all side-by-sides were created using the latest version of Nvidia\u2019s ICAT image comparison app.<\/p>\n<h2><em>Cyberpunk 2077<\/em><\/h2>\n<p>For Cyberpunk 2077, I used the area directly outside V\u2019s apartment. On an RTX 3090, the framerate tends to drop to the mid-50s or even the high 40s in larger areas. For whatever reason, DLSS does little to mitigate these framerate drops, as I noticed only paltry increases. Or no increases at all, for that matter. Huh. That\u2019s not normal. Well, I\u2019m sure all the other games will show frame increases. No reason to assume it\u2019s a bottleneck just yet. Across DLSS settings, image quality was quite good, and it\u2019s hard to tell the difference on quality and balanced. Things become more noticeable on performance and ultra performance, though. At max, I only saw a slight frame increase.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2021\/11\/Cyberpunk-DLSS.jpg\" alt=\"Cyberpunk Dlss\" width=\"1920\" height=\"816\" \/><\/p>\n<h2><em>Bright Memory: Infinite<\/em><\/h2>\n<p>I turned on ray tracing here to make things more demanding, as this isn\u2019t such a hungry game. For this game, there\u2019s a super noticeable increase when using DLSS. Ha! Take that possible bottleneck! Going from having DLSS off to having it on quality mode granted over 20 more frames on average. The jump up from quality to balanced also added several frames, even if I don\u2019t see any difference aside from blurrier image quality when going up to performance and ultra performance.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2021\/11\/Bright-Memory-Infinite-DLSS.jpg\" alt=\"Bright Memory Infinite Dlss\" width=\"1920\" height=\"795\" \/><\/p>\n<h2><em>Grand Theft Auto: The Trilogy \u2013 Definitive<\/em><\/h2>\n<p>I\u2019m not including framerates in these because the performance in this game is so haphazard, random, and unrelated to processing power that there\u2019s no reason. DLSS also didn\u2019t seem to make any noticeable difference in regard to framerate, but maybe it wouldn\u2019t, because, again, the game\u2019s framerate is terrible, for reasons unrelated to processing power. For whatever reason, ultra performance isn\u2019t available here at all. This game is such a disappointing mess of bugs and horrid optimization that it feels like a bit of waste to even have DLSS included in its list of features. Images were obviously captured in GTA III<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2021\/11\/GTA-DLSS.jpg\" alt=\"Nvidia DLSS 2.3 games\" width=\"1920\" height=\"999\" \/><\/p>\n<h2><em>Deathloop<\/em><\/h2>\n<p>Strangely,\u00a0<em>Deathloop <\/em>is showing the same kind of results for me that\u00a0<em>Cyberpunk\u00a0<\/em>did. I\u2019m seeing no fps benefit from it whatsoever. Much like\u00a0<em>GTA<\/em>, there\u2019s still no ultra performance option. I tried the game in all three configurations and the fps I saw were all about the same. At 1440p with max graphics in this specific area, it fluctuated between about 60 and 70. This seems quite low considering the RTX 3090. It, uh, looks like my CPU is bottlenecking me, doesn\u2019t it? I\u2019m gonna calm down. Maybe the next results will be better, after all.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2021\/11\/Death-Loop-DLSS.jpg\" alt=\"Nvidia DLSS 2.3 games\" width=\"1920\" height=\"1019\" \/><\/p>\n<h2><em>Guardians of the Galaxy<\/em><\/h2>\n<p>Well, shit. I saw no fps benefit from DLSS here. I checked my GPU and CPU utilization because, surely, my CPU must be bottlenecking me, but they\u2019re both varying from 40-50% load. Obviously, a CPU can bottleneck regardless of load, but for there to be four games with <em>zero<\/em> difference in frames? That seems a bit much. I went ahead and turned on both ray tracing settings, only to see a fairly minor fps drop, maybe 10 frames or so. Long story short, I have zero idea what\u2019s happening in any capacity, which extends to my life in general. The ray tracing is clearly on, but I don\u2019t think I\u2019ve seen such a small fps impact from it. Again, I didn\u2019t see extra frames when using it in conjunction with DLSS. Images were captured shortly after landing in Knowhere in chapter 6.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2021\/11\/Guardians-DLSS.jpg\" alt=\"Guardians Dlss\" width=\"1920\" height=\"1029\" \/><\/p>\n<h2><em>Rise of the Tomb Raider<\/em><\/h2>\n<p>This one is a bit interesting. Although\u00a0<em>Rise of the Tomb Raider\u00a0<\/em>received DLSS in a patch a month ago, this patch caused performance problems for a notable set of users. Square Enix then pulled the patch out of the default branch and rolled back the previous one. As such, if you\u2019ve got the game installed in its default form, you don\u2019t have DLSS at the moment. Anyone who wants it will have to opt into the most recent beta build of the game, which comes with full DLSS. It\u2019s only a roughly 500 MB download, so it\u2019s super quick regardless. I got a solid 120 fps out of this game and my monitor is locked at 120 fps, so I\u2019m forgoing any framerate analysis or bewildered bottleneck comtemplation. It\u2019s worth mentioning that the included anti-aliasing isn\u2019t quite up to modern standards, coming with just FXAA and SMAA. Even if you don\u2019t need the performance increase, you can make the game look better by using DLSS on quality or balanced. Images were captured in an expedition in the daytime Syberian level.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2021\/11\/Rise-of-the-Tomb-Raider-DLSS.jpg\" alt=\"Rise Of The Tomb Raider Dlss\" width=\"1920\" height=\"1019\" \/><\/p>\n<h2><em>Shadow of the Tomb Raider<\/em><\/h2>\n<p>Unlike its predecessor, this game has DLSS right out of the box with zero issues. Similarly, I also got a solid 120 fps here. I have to say, it\u2019s very nice to see games performing so well after the last several on this list gave me so much cerebral whiplash. I\u00a0<em>did<\/em> see some screen tearing, however, which was a surprise given that I run the game at my refresh rate, but I\u2019m not some kind of PC wizard. The images were taken in the first of the game\u2019s optional challenge tombs, of which there are many. Lara was also camera shy here for some reason. Don\u2019t ask me, I just work here.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/d30xqvs6b65d10.cloudfront.net\/wp-content\/uploads\/2021\/11\/Shadow-of-the-Tomb-Raider-DLSS.jpg\" alt=\"Shadow Of The Tomb Raider Dlss\" width=\"1920\" height=\"1005\" \/><\/p>\n<p>That\u2019s a look at how seven DLSS 2.3 games work with an RTX 3090 and a CPU that I <em>really <\/em>need to replace. My CPU is absolutely bottlenecking me, so the fps readings didn\u2019t go very well, but, hey. If you need me, I\u2019m going to be crying underneath the covers. At least it\u2019s clear to see just how accurate DLSS 2.3 is at upscaling. On quality and balanced, it\u2019s hard to tell even when the game is in motion, and that\u2019s really saying something.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nvidia DLSS 2.3 went live the other day and is already in place in 16 games. If you\u2019re wondering how the latest implementation does in some of these titles, we\u2019ve put together a little showcase to see several examples in one place. The below side-by-side images show all available DLSS settings as well as DLSS [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":73,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[60,61,29,62,59,63],"_links":{"self":[{"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/posts\/72"}],"collection":[{"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/engadget.vip\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=72"}],"version-history":[{"count":0,"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/posts\/72\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/engadget.vip\/index.php?rest_route=\/wp\/v2\/media\/73"}],"wp:attachment":[{"href":"https:\/\/engadget.vip\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=72"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/engadget.vip\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=72"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/engadget.vip\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=72"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}