E3 2011: Hands-on impressions of Star Wars: The Old Republic

E3, four Massively staffers were on site for interviews, demos, and hands-on time with the latest MMOs. You’ve read about most of what we’ve seen so far, but now we’re ready to tell you about our experiences with what may be the most highly anticipated MMO of the show: played the game before, or SWTOR at E3 2011. Rubi Bayer

I finally got my hands on SWTOR the last day of E3, so I was going in with some serious anticipation and excitement. I’d never played the game before, so my only impressions have come from Massively coverage, trailers, and gameplay videos. I had pretty high expectations, even though it’s not my favored genre.

Since it was my first hands-on, I chose a starter character, and I felt obligated to make a Jedi Knight. My impressions were of an extremely polished game… and a super-uncomfortable stool to sit on, but that’s neither here nor there.

When I picked up and set out on my first quest, I found a nice balance between a game that held my hand and led me along and a game that allowed me to explore and find things on my own.

I enjoyed the different choices in my conversations with NPCs, followed by the brief cinematics. The setup felt very novel and open to me, and I enjoyed thinking over my options before answering. Once I was out in the open, running around and killing, it felt like a fairly typical MMO, albeit a nicely created one. Kill 10 of these, rescue five of these, find this cave, and so on. I don’t generally have a problem with this MMO staple in the beginning areas because it is a nice tool for helping brand-new players learn combat and get a feel for the world around them. I’m interested to find out whether that sort of thing continues into the higher levels. I hope not.

The look of the game wasn’t particularly to my taste, but personal preferences aside, I can appreciate that it’s consistent. I’ve seen enough games with stunning characters and butt-ugly worlds — or vice versa — that I’ve got big love for games that keep a consistent art style throughout.

All of that said, this game is just not for me.

There’s nothing wrong with it. On the contrary, I was extremely impressed with how well-done it is. But it didn’t hit the right notes for me. It didn’t hit any notes. When the demo was over, I climbed out of my chair and walked out with nary a frown that I’d been made to stop playing.

Thankfully, I’m married to a SWTOR fanatic who cannot wait for this game to come out, and I can appreciate it on his behalf. He’s gonna love it.

the first time in 2010, I admittedly was a bit overwhelmed. Granted, the highly anticipated MMO was still in a very early stage of development, but most of what I saw was fun and easy to grasp. When you put so much hype into an MMO — especially during a time of so many recent failures in the genre — you really do expect a certain amount of excitement. At the time, I felt that the game delivered, but it still didn’t blow me away entirely.

Fast forward two years later and I’m playing the game again as a level 26 Sith Warrior Marauder at a demo room at E3 with probably 15-20 other people. I’m usually not one for melee characters, but I was thoroughly excited to get my hands on the game once again.

I was pleased by the freedom we were given in this demo, as opposed to my first experience. We were allowed to figure the game out ourselves, with only some gentle suggestive nudging by the World of Warcraft, Lord of the Rings Online, and so many other triple-A MMOs, but it’s just nothing new. I admit I did have fun with the end combo skills once they opened up, though.

Overall, I feel that SWTOR will be a hugely popular game at launch. I enjoyed it much more this time than any other time I’ve played it, which means only good things if this pattern keeps up. In the progression of MMOs of this type, we’ve seen RIFT players follow the path to SWTOR. It will be familiar enough to jump right in yet new and fresh enough to keep them coming back every month for more. SWTOR will attract fans of BioWare’s unmatched storylines, Star Wars franchise fans, and traditional MMO followers. It will not, however, revolutionize the genre.

[UPDATE: After being made aware that Beau Hindman in fact did not play the demo first-hand, I’ve decided to remove his impressions from this article. Our apologies for the misunderstanding. – Shawn]

Hutt-sized feast of gameplay guides, hands-on previews to help you navigate the launch period and beyond. And don’t forget our weekly SWTOR column, the Hyperspace Beacon!

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